Where to share your web game: 15 places that send real players
Short answer
Post a playable link where people already go looking for small games: r/WebGames and other game subreddits, itch.io, Newgrounds, discovery sites like Joystumble, and game jams. Then share it where you have followers (X, Bluesky, Discord) and, if it's polished, apply to portals like CrazyGames or Poki.
The one rule that matters everywhere: the link should open straight into the game, no sign-up, no download.
Most web games die in the same place: a tweet with twelve likes, all from friends. The game wasn't bad. It just never reached people who wanted to play something new that day. This guide lists where those people are, grouped by what each place is actually good for.
Before you post anywhere
Every place on this list rewards the same things, so fix these first:
- One link that opens the game. Not a landing page with a "Play" button three screens down. If a stranger clicks and doesn't see the game in two seconds, they leave.
- No account wall. Let people play first. Ask for sign-up later, if ever.
- Works on a phone. A big share of clicks from Reddit and X come from mobile. If your game needs a keyboard, say so up front.
- A title and one sentence. "Stack crates to fill orders" beats "my first game!!". Say what the player does.
- A preview image. Add an
og:imagemeta tag so your link shows a picture when it's shared. Links with a picture get noticed; bare URLs get scrolled past.
Communities where players look for games
1. r/WebGames
The biggest Reddit community built specifically around games you play in a browser. Posts are mostly direct links, and people really do click through and comment. It's one of the best places to launch a small web game. Read the sidebar rules before posting: they care about direct, playable links.
2. r/playmygame and r/IndieGaming
r/playmygame exists for exactly this: developers asking strangers to try their game and give feedback. r/IndieGaming is broader, with more downloadable games, but good browser games do well there too, especially with a short gameplay GIF.
3. Genre subreddits
Smaller subreddits often beat big ones because everyone there already likes your kind of game. Idle games go to r/incremental_games (which runs regular feedback threads), puzzle games to puzzle communities, roguelikes to r/roguelikes. A game that's a perfect fit for 50,000 people does better than a random post to 2 million.
Reddit is strict about self-promotion, so we wrote a separate guide: how to post your game on Reddit without getting removed.
4. Discord servers
Most game-dev and indie-game Discords have a showcase or self-promo channel. The feedback is faster and more honest than on social media. Join a few, talk to people, and post in the channel meant for it.
Platforms that host and list your game
5. itch.io
The default home for indie games. You can upload an HTML5 game as a zip with an index.html and it plays in the browser on your itch page. You set the price, including free. itch.io also runs thousands of game jams, and its "new and popular" lists can send real traffic in the first days after release.
6. Newgrounds
The original home of Flash games still takes browser games, and its community votes on and reviews new submissions. The audience is friendly to weird, funny, and experimental games.
7. GameJolt
Another indie game host with a community around it. Worth adding your game once you have a page on itch.io, since it reaches different people.
8. CrazyGames and Poki
These are big browser game portals with millions of players, and both run developer programs. They're curated: expect a review, quality bar, and usually their SDK for ads or saves. They're a great next step for a polished game, and a poor fit for a weekend prototype.
Discovery sites and launch sites
9. Joystumble
That's us. Joystumble is StumbleUpon for web games: players press one button and land in a random game, then vote it up or down. It's built for small, strange, one-idea games, the kind that don't fit a portal's front page. You can link a game you host or upload a single HTML file and we host it. Listing is free after a review, or $1 to go live right away.
If your game was made with AI tools, there are also directories just for AI-built games, like AI Built Games and VibeTopList. We list more in where to post vibe-coded games.
10. Hacker News (Show HN)
"Show HN" posts are for things you made that people can try. A clever browser game, especially one with an interesting technical story (built in 13 KB, runs on WebGPU, made with an AI model), can do very well. Write a plain title and be around to answer questions.
11. Product Hunt
Better for game-adjacent tools than for games, but a polished, shareable game can land well there, especially daily puzzle games.
Your own channels
12. X and Bluesky
Post a short video, not a screenshot. Motion stops the scroll. The game dev community uses tags like #indiedev and #screenshotsaturday. Put the link in the post itself if you can, and pin your best post.
13. Short video (TikTok, Reels, Shorts)
Games with a visual hook (physics chaos, a satisfying loop, a funny failure) spread well as 10-second clips. Show the most surprising moment first.
Game jams and events
14. Game jams
Jams give you a deadline, a theme, and an audience that's required to play games. Big recurring ones include Ludum Dare, the GMTK Game Jam, and js13kGames (a yearly web game jam with a 13 kilobyte size limit). itch.io lists hundreds of smaller jams at any time. There have also been jams specifically for AI-assisted games, like the 2025 Vibe Coding Game Jam.
15. Newsletters and curators
Some newsletters and YouTube channels round up small web games every week. Find a few that cover games like yours and send a short, personal note with the link.
Quick comparison
| Place | Best for | Needs hosting? | Effort |
|---|---|---|---|
| r/WebGames | Launching any browser game | Yes (a link) | Low |
| Genre subreddits | Finding your exact audience | Yes | Low |
| itch.io | A permanent home + jams | No, it hosts | Medium |
| Newgrounds | Weird and funny games | No, it hosts | Medium |
| Joystumble | Small games, random discovery | No, upload works | Low |
| Show HN | Games with a technical story | Yes | Low |
| CrazyGames / Poki | Polished games, big audiences | No, they host | High |
| Game jams | Guaranteed players and feedback | Usually itch.io | High |
A launch order that works
- Put the game somewhere with a clean link (see how to host an HTML game for free).
- Submit it to Joystumble and create an itch.io page.
- Post to r/WebGames and one genre subreddit. Answer every comment that day.
- Fix the top complaint, then post a short clip on X or Bluesky.
- If people keep playing, try Show HN, a jam, or a portal.
Tip: Space your posts out over a week. You'll learn something from the first round of comments, and the later posts will be better for it.
FAQ
Where is the best place to post a browser game?
For a first launch, r/WebGames plus a subreddit for your game's genre. Add itch.io for a permanent page and a discovery site like Joystumble so new players keep finding it after the first day.
Do I need my own website to share a web game?
No. itch.io, Newgrounds, and Joystumble can all host a game for you. Joystumble accepts a single HTML file upload, including a game you made as a Claude artifact.
How do I get people to play my indie web game?
Make the link open straight into the game, post where players already look for new games, and reply to every comment. Short gameplay videos on X, Bluesky, or TikTok bring in people who wouldn't browse game sites.
Is it OK to post the same game in many places?
Yes, but space it out and write each post for that community. Posting the identical text to ten subreddits in one hour is the fastest way to get removed as spam.